
Although Interplay initially gave the game little attention, the development ultimately cost $3 million and employed up to thirty people. Interplay dropped the license after Steve Jackson Games objected to Fallout 's violence, and Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. It began as a game engine based on Steve Jackson Games's tabletop role-playing game GURPS.

Tim Cain began working on Fallout in 1994. They interact with other survivors, some of whom give them missions, and engage in turn-based combat where they battle until their action points are depleted. After customizing their character, the player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system.

In a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a global nuclear war between the United States and China, Fallout 's protagonist, the Vault Dweller, inhabits the underground nuclear shelter Vault 13. Fallout: A Post Nuclear Role Playing Game is a 1997 role-playing video game developed and published by Interplay Productions.
