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Fallout shelter charisma or luck
Fallout shelter charisma or luck





Although Interplay initially gave the game little attention, the development ultimately cost $3 million and employed up to thirty people. Interplay dropped the license after Steve Jackson Games objected to Fallout 's violence, and Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. It began as a game engine based on Steve Jackson Games's tabletop role-playing game GURPS.

fallout shelter charisma or luck

Tim Cain began working on Fallout in 1994. They interact with other survivors, some of whom give them missions, and engage in turn-based combat where they battle until their action points are depleted. After customizing their character, the player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system.

fallout shelter charisma or luck

In a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a global nuclear war between the United States and China, Fallout 's protagonist, the Vault Dweller, inhabits the underground nuclear shelter Vault 13. Fallout: A Post Nuclear Role Playing Game is a 1997 role-playing video game developed and published by Interplay Productions.







Fallout shelter charisma or luck